I would love to be able to turn into a flying cat, or a giant sticky-legged spider. While it’s not a great Druid race, Circle of the Moon Druid is a great option if you’ve got your heart set on playing drow, since their primary drawback does not apply while wild shaped. Even though a Circle of the Moon druid can transform into CR 2 creatures as early as 6th level, you won’t be able to turn into a beast that can fly until 8th level. Editing note (strikethrough is what should be deleted): When you transform into a beast, you can use either its own your proficiency bonus or yours, whichever is higher. Yes, its defensive abilities are weaker (3 less HP, but mostly AC11 VS 14), but it has an higher strength for better damage and to-hit. Giant Eagle. It way not have advantage, but it doesn't need to, because it actually has 2 attacks straight out of the box, which is strictly better than advantage. I love the idea of playing a moon druid in a Pratchett way. There are flipping giant crocodile! A druid can only transform into a beast using their Wild Shape feature, and even then can only take the form of a beast they’ve seen before. Giant Lightning Eels are also CR 3, and Giant Subterranean Lizards are CR 4, both from Tales of the Yawning Portal. Not only will this preparation save time in-game, but the whole table will be better able to handle the awesome flexibility of Wild Shape. At 20th level, you can use your Wild Shape an unlimited number of times. Giant snapping turtle is also great for combat. Circle of the Moon druids in particular, who specialize in Wild Shape and can change into much higher CR beasts, will want to take a look into their multitude of options before they need to use them. If your party composition doesn't suit this tactic, then brown bear could be a better option. Turning into any of these creatures won't make druids into overwhelming melee combatants, but they will give the druid some extra abilities, such as grappling, swallow enemies whole or trip attacks. Most of these forms are CR 1 and lower, and are most useful to druids that aren’t of the Circle of the Moon. One of the best parts about being a druid in Dungeons & Dragons 5e is the ability to change shape. This tightrope act only grows more pronounced if you’re playing a Circle of the Moon druid, since you’ll often be using your Wild Shape in combat, rather than offensive spells—especially in tier 1 and tier 2 (levels 1 through 10). Three words: conservation of mass. I figured out formatting with my programs so it has the right parchment color and added a cover, table of contents for CR's, legend to help new people find the better choices for beast shape depending on what you're trying to do, and I separated all CP's so 1/8, 1/4, 1/2, and 1 are all separated for druids who don't pick circle of the moon. No matter what they change into, druids who transform maintain their mental stats. At the 10th level, see Player's Handbook Use your Wild Shape to transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down. Shaping into a beast of burden like an Ox in order to carry a heavy load or pull down a wall is something druids can do at second level, as is turning into a Camel and letting the Fighter ride them into battle. That means their personality and alignment, as well as their intelligence, wisdom and charisma stats all stay the same. You start off with your level 2 features: Combat Wild Shape and Circle Forms. There are only three CR 3 beasts in D&D, but they’re all powerful in their own right. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. This guide breaks down your Wild Shape options into two categories: combat and exploration. Its poison can kill a man like that*. Wild Shape Moon druids gain an extra use of Wild Shape at night, but only if they assume the form of a nocturnal animal (per https://en.wikipedia.org/wiki/List_of_nocturnal_animals ). Likewise, you can’t transform into beasts that have a swimming speed until you become a 4th-level druid, and you can’t transform into beasts that can fly until you become an 8th-level druid. Setting them on fire with your body, of course! He lives in Seattle, Washington with his fiancée Hannah and their animal companions Mei and Marzipan. Is that correct? Be mindful of spell synergy with animal shapes in combat. This means that, if your proficiency bonus is higher than your beast form’s, your bonus to hit with their attacks increases. It makes your Wild Shape a bonus action so that simply activating it doesn’t take up your entire turn. Some options include: When a Circle of the Moon druid gains the Wild Shape feature at 2nd level, they gain the ability to transform into beasts with a challenge rating of 1 or lower. As a CR1 combat form, the Brown Bear seems superior to the Dire Wolf, and I'm surprised to not see it in the list. Then, at 6th level, they can transform into a beast with a challenge rating as high as their druid level divided by 3, rounded down. At 2nd level, you gain the Combat Wild Shape feature from the Circle of the Moon. Circle of the Moon Druid Wild Shapes 2nd Level Circle of the Moon Druid: Maximum CR 1, no flying or swimming creatures: Ape (CR 1/2) – Medium, AC 12, HP 19, Speed 30 ft. climb 30 ft., Athletics +5, Perception +3, Passive Perception 13, Multiattack , Melee Weapon Attack +5, … #DnD https://t.co/qyIsUJiARy. The dire wolf's ability to trip was the tiebreaker in this case. Immediately at second level, druids get some great options to do this with Cats, Rats and Spiders, all making for stealthy and innocuous low CR creatures. Combat Wild Shape. : Descent into Avernus, but its best use might be your best bet, then beast before being to. Worlds of D & D loose guideline, useless options, often essential to function... Start off with your druid player to determine what beast shapes they know combat and exploration and to! Blue: Fantastic options, often essential to the function of your uses of Wild Shape of. 2 features: combat Wild Shape work, and it ’ s not much in the the! 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